Cowboy Action

COWBOY ACTION SHOOTING  –  August/2017 

COWBOY                                                  COWGIRL

(1)  South Paw                       33.45            (1)  Phoebe Ann             41.975

(2)  Firehunter                      37.12            (2)   Belle Starr               49.493

(3)  Dead Eye                         40.23           (3)  Little Sparkle           68.547

(4) Broke Bob                        41.53            (4)  Hellun Anne            70.333

(5)  Trapdoor Jack               44.83            (5)  Trixie Maxine          100.643

(6)  Dry Wells Kid                45.23

(7)  Hammer n Hoot             50.57

(8)  Lead Pipe                        55.17                    Clean Shooters

(9)  Cactus Jack                  58.63                        (1)   Gray Ghost

(10)  Sawtooth Joe              63.78                        (2)   Phoebe Ann

(11)  Hickory Hill Kid          64.16                        (3)   Broke Bob

(12)  Gray Ghost                  67.31                         (4)   Trapdoor Jack

(13)  J. C. Gunner              68.78                          (5)   Southpaw

(14)  Heck                            71.18

(15)  Sodbuster                   73.38

(16)  Duck of Death            85.46

(17)  Young Blood              88.69

(18)  Thomas Luther Price  95.51

 

SEPTEMBER 2017

COWBOY                                                                             COWGIRL

(1)   Southpaw                        30.400                            (1)   Hell Yun Annie            70.793

(2)   Dead Eye                         33.248                            (2)   Trixie Maxine              85.978

(3)   Dry Wells Kid                 39.263

(4)   Trap Door Jack              42.908

(5)   Fire Hunter                      43.053

(6)   Hammer N Hoot             46.960                             Clean Shooters

(7)   Vaquero Jerro                 51.645                           (1)  Trap Door Jack

(8)   Sawtooth Joe                  52.455                           (2)  Sawtooth Joe

(9)   Cactus Jack                      54.595                          (3)  Heck

(10)  Sodbuster                        55.610

(11)  Gray Ghost                      59.813

(12)  JC Gunner                        61.400

(13)  Thomas Luther Price     71.008

(14)  Heck                                  71.580

(15)  Duck of Death                 78.588

(16)  Young Blood                    84.717

SCHEDULE FOR 2017

APRIL, 8th, 9:00 A.M. (4 Stages)

MAY, 13th, 9:00 A.M. (4 Stages)

JUNE, 10th, 9:00 A.M. (4 Stages) “Cowgirls Day” (2016 Trophy and Awards Presentations)

JULY, 8th, 9:00 A.M. (4 Stages)

AUGUST, 12th, 9:00 A.M. (4 Stages)(Pistol and Rifle Reloads)

SEPTEMBER, 9th, 9:00 A.M. (4 Stages)

OCTOBER, 14th, 9:00 A.M. (5 Side Matches) Speed Pistol, Speed Rifle, 50-Yard Pistol from Stagecoach, 50-Yard Rifle from Stagecoach, and the Tenth annual (no alibi) “Top Gun Shootout”.

 

RULES

Each shooter’s first responsibility is for there own safe conduct on the range and while participating in any phase of the shooting match. All other shooters on the range are Safety Officers and are expected to remain alert for any unsafe actions.

The following are safety guidelines for range and stage operations:

  • Treat every firearm as if it were loaded at all times.
  • Muzzle direction is important on the range. Do not “sweep” other participants or spectators between stages or when moving firearms to and from gun carts or tables. Long guns will have their actions open with chambers and magazines empty.
  • All firearms will remain unloaded except while at the loading table and while under the direction of the range officer during each stage.
  • Pistols are always loaded with only five rounds, with the hammer lowered on the empty chamber. Percussion revolvers will have only five chambers capped.
  • Pistols will not be cocked until pointed down range once the stage begins. Once cocked, the pistol will be shot dry (unless directed otherwise by the range officer). Once a stage begins, a pistol should never be holstered while still containing live rounds.
  • Rifles may be staged down range from the shooter with the magazine loaded, action closed, hammer down, and chamber empty.
  • Shotguns are always staged open, with the magazine and/or chambers empty, and are loaded on the clock. Shotgun knockdown targets must go down. If still standing, you can take the miss, or you can reload and continue to fire until they are down (On The Clock).
  • Long guns will have their actions open and the magazines and chambers empty whenever the rifle leaves the shooters hands during, or at the completion of a stage.
  • Extreme care must be exercised when drawing a loaded pistol from a holster. No fast draw or fanning is permitted. When using a cross draw holster, or when returning a pistol to a cross draw holster, the shooter must “twist” their body, if necessary, to ensure the muzzle never breaks the 170 degree safety rule during the process. When facing down range, the muzzle in a cross draw holster in normally pointing to the rear towards posse members. By twisting your body, the muzzle is pointed towards the side of the range, or in a safe direction and does not sweep anyone standing behind you.
  • When changing location during a stage, all firearms must be made safe. Pistols must be holstered, and rifles and shotguns must have actions open and chambers and magazines empty.
  • Only “Gunfighters” may have two loaded pistols in their hands at the same time.
  • The unloading officer or range officer MUST inspect all firearms before they leave the shooting stage. All rifles and pump or lever action shotguns must have their actions cycled, and each cylinder of side by side shotguns, and pistols must be checked.
  • Eye and hearing protection must be worn by all posse members when in the loading/unloading area, and while shooting the stage. Such protection is recommended for everyone in the range area.
  • Stages are normally fired with “no alibi”. Once the first round goes down range, the shooter is committed to the stage and must finish to the best of their ability. If there is a range failure beyond the shooters control (failure of props, targets, timer, safety issue, or at the discretion of the range officer), a re-shoot may be granted. On a re-shoot, the shooter starts clean and completes the entire stage.

PLAN FOR COWBOY ACTION SHOOTING (2017) DUE TO 50 FOOT PISTOL RANGE CLOSING

12 Point Pistol Range and Muzzleloader Range will be used from (7:30am) until completion for the cowboy shoot (12:30pm) on scheduled Cowboy Action Shooting dates.

2 or 4 Shooting Scenarios will be set up depending on the number of shooters.

No other changes will be made for the 2017 CAS season, or until decisions are made for the use of the three 50 foot pistol (Cowboy) ranges.

 

Shooter competition categories will be organized and awards will be presented for best scores as follows:

COWBOY COWGIRL
DUELIST LADY DUELIST
GUNFIGHTER
WILD BUNCH

These six categories can be scored separately, and/or additional SASS categories can be added, if two (2) or more shooters participate in the minimum of four (4) shoots per year.

(New) Pilgrim/Beginner shooters, with less than two pistols, a rifle, and a shotgun, or shooters using a pistol and/or rifle caliber smaller than .32 or a shotgun smaller than 20 gauge, will not be scored as part of each stage competition. They will be assigned to a posse and will be able to “shoot for practice” each of the stages.

Within each of the competition categories, awards will also be presented for the best of the Young Guns (age 12 thru 16); and best Senior shooter (65 and older). To qualify for a competition award, a shooter must compete in at least 4 of the 6 scheduled (4 stage) shoots for the year.

Best average for 4 shoots will also determine the overall Top Shooters (Cowboy and Cowgirl) annually.

The “Master Gunfighter” award was created to recognize shooters who win any combination of categories for 5 years. They can continue to compete in the category of their choice but only for the Top Overall Cowgirl or Cowboy Shooter trophy.

Side matches will be scheduled during the last shoot of the year. All shooters are eligible to participate regardless of category. Awards will be presented to the cowboy and cowgirl winners of each of the 4 side matches. The “Top Gun Shoot Out” will remain an elimination match with only one winner. The top shooter in the cowgirl elimination against the top shooter in the cowboy elimination.

 

Rules for Wild Bunch Shooters (1911 Pistol Requirements)

  • Only one full size, steel frame, 1911 style semi-auto in .45 ACP caliber may be carried to the firing line, and may be shot in any shooting style.
  • Barrel length must be (5) inches. No barrel porting, compensators or other recoil reducing devices allowed.
  • Magazine wells may be beveled, but may not be oversized, extended, or flared.
  • Magazines must be standard length, single stack, and cannot hold more than (8) rounds. No extended base pads on magazines.
  • Magazine pouches (one or two) must be worn on the opposite side of the body from the holster, and cover at least two inches of the magazine.
  • Sights must be blued or black. No site inserts or colored sites. Sights may be adjustable or non-adjustable.
  • Stainless steel is permitted. Stainless pistols may have stainless sights.
  • Grips must be GI-style wood, plastic or other natural material. No rubber, target style, or thumb rests allowed.
  • Internal accurizing and action tuning is allowed.
  • The .45 ACP caliber ammunition must be a single projectile, all lead, velocity not to exceed 1000 fps. (A standard load of 180 to 230 grain lead bullet traveling at approximately 750 to 875 fps is suitable for reliable function of the 1911 pistol).
  • Holsters and magazine pouches must be of traditional or military design and made from traditional materials (canvas or leather). The holster must cover the entire length of the barrel from the muzzle to the ejection port. No open front speed holsters allowed. No shoulder or cross draw holsters allowed

 

(Range Operations for Wild Bunch Shooters)

  • Operations at the loading table: Magazines may be loaded at any time. Magazines must be loaded with only five rounds. A magazine will be inserted into the 1911, the slide NOT CYCLED, and the pistol holstered.
  • Operations on the firing line: A live round will be chambered in the pistol “on the clock” when needed for the firing sequence.
  • Dropped loaded or unloaded magazines may not be picked up until the entire scenario is completed. The RO may allow a restart.
  • The 1911 pistol must be staged safely at the end of each 5 shot shooting sequence with the slide locked open. It may contain an empty magazine or no magazine when restaged. Insert the second magazine, cycle the slide, and complete the firing sequence.
  • All magazine reloads shall be from slide lock – no “tactical reloads”. You may not reload with a round in the chamber.
  • At the end of the course of fire for the 1911, it must again be restaged safely with the slide locked open. If the scenario is not complete, the 1911 will be grounded on a suitable prop, table, or bench while the remainder of the scenario is completed with the rifle or shotgun, or both.
  • At the end of the scenario, the 1911 shooter must be shown clear on the firing line, or where the pistol has been grounded. Under the supervision of the RO, the magazine is removed, slide cycled if not locked open, and the chamber checked. The slide is then closed and the hammer dropped before holstering.
  • Operations at the unloading table: The pistol being already cleared at the firing line may remain holstered.

 

Safety Orientation – Cowboy Action Shooting

~ Spirit of the Game ~

Keep it Safe – Keep it Fun – Keep it Simple – Keep it Moving

  • Range Officer/Timer – main objective is to assist the shooter safely through the course of fire and to control the beginning and the end of all shooting activity. When the scenario is complete, “Make the Call” for: stage times: poll the spotters for any misses; direct the shooter to move to the unloading table; and announce that the range is clear – posse pick up brass.
  • Shooter Inventory: Inspect the shooter for safety shooting glasses and hearing protection – access the shooters knowledge of the scenario – ask about any special reload or shotgun loads required – let them get comfortable with their position, their guns, and their knowledge of the firing sequence.
  • Coaching: For any shooter who requests assistance, or who appears momentarily confused: anticipate for them – next sequence of targets – open the action of your rifle after the last round fired – stay within arms reach of the shooter in order to stop any unsafe act – watch their guns for squib loads, last round fired, a problem with the gun itself, or that they are approaching the 170 degree safety limit.
  • Spotters: Two or three if possible – responsible to count shots and misses and to verify that targets were engaged in the proper sequence.
  • Score Keeper: Calls out the shooter order (on deck, to the loading table, and records times and penalties on the score sheet. The score keeper can be one of the spotters.
  • Loading Table: Visually check that all firearms are loaded with the correct number of rounds for the scenario, and the proper caliber and bullet type for the firearm. Chambers of rifles and shotguns should be empty and pistol cylinders should have only five rounds loaded with the hammer down on the empty chamber.
  • Unloading Table: After the shooter unloads each firearm, visually verify that all chambers are empty. Rifles and shotguns are cycled to verify magazines are empty.
  • Range Commands: Next Shooter, On Deck, Do you understand the course of fire, Shooter ready, Stand By, Muzzle up – move to the unloading table, Range clear, Down range, Unload and show clear, Gun clear, Cease Fire or Stop, All clear.
  • ALWAYS load at the loading table only.
  • ALWAYS listen to and interact with the Range Officer.
  • ALWAYS “cease fire” after any accidental discharge.
  • ALWAYS open your rifle and shotgun action after firing the last round.
  • DO NOT try to retrieve a dropped gun or ammunition.
  • DO NOT change locations with a cocked gun or with the hammer down on a live round.
  • DO NOT sweep anyone with a loaded or unloaded firearm.
  • DO NOT break the 170 degree plane.

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